#region Header
//=============================================================================
//                          GShield (Game Shield)
//=============================================================================
//
// Original Programmer: Shawn Jackson
// Company: WaveTech Digital Technologies (www.wtdt.com)
// Copyright: (c) 2006 WaveTech Digital Technologies, All Rights Reserved.
// Assembly: Library
// Code File Name: GameRatingDetailsCollection.cs
// Code File Date: 10/22/2006
//
// Code File Info: Class representing a collection of game rating details.
//=============================================================================
/*
 * UPDATES
 * -------
 */
#endregion Header

#region License
/*
  GShield - Game Shield
  Copyright (C) 2006-2007 WaveTech Digital Technologies, Inc.
                                http://www.wtdt.com

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/
#endregion License

#region Includes
using System.Collections.Generic;
using WaveTech.GShield.Library.Objects;
#endregion Includes

namespace WaveTech.GShield.Library.Collections
{
  /// <summary>
  /// Colleciton of GameRatingDetail objects
  /// </summary>
  public class GameRatingDetailsCollection : List<GameRatingDetail>
  {
    #region All Same Rating
    /// <summary>
    /// Are all the ratings returned in this collection of
    /// the same ESRB rating? It is possibe that the game,
    /// or it's type is listed multiple types and all have
    /// the same rating, if so it should be safe to use it.
    /// </summary>
    /// <returns></returns>
    public bool AllSameRating()
    {
      string rating = null;

      for (int i = 0; i < Count; i++)
      {
        if (rating == null)
          rating = this[i].Rating;
        else if (this[i].Rating != rating)
          return false;
      }

      return true;
    }
    #endregion  All Same Rating
  }
}